GAME THEORY
Game theory examines the ways that various people “play” their
interactions with others. All games take place on at least two
levels. The first is material gain or loss (often quantifiable,
and the focus of most formal game theory), and the second, psychological
perception of having won or lost (rarely quantifiable until
recently, ignored). In honor-shame cultures, the perception of others’ actions plays a much stronger
role than “rational” concerns about material gain and loss regardless
of relative advantage which, in principle, governs civil society
behavior (rational
choice theory). Rational choice theory, focused on quantifiable
self-interest as a motivation, tends to downplay emotional components
of game playing. It discusses fixed- and variable-sum games. The
following discussion analyzes the cultural and emotional dimensions
of a player’s preference for one strategy over another, and focuses
on zero-, positive- and negative-sum games.
ZERO-SUM GAMES are games in which
one side wins and the other loses. Hard zero-sum insists that
only when the other loses can one win. Hard zero-sum reflects
an emotional demand that a victory can only be savored when the
defeated one knows himself to be defeated. All sports and gambling
games are zero-sum. War, theft and raiding are hard zero-sum.
The dominating imperative: “rule or be ruled” takes zero-sum relations
at a political level as axiomatic. I must dominate lest you do
the same. Do onto others before they do onto you.
POSITIVE-SUM GAMES are games in
which both sides win. In closed positive-sum transactions, although
both parties may “win”, one side is guaranteed a significantly
greater victory (noblesse
oblige, British
imperialism). Open-ended positive-sum is based on a voluntary
agreement to interact (contract, joint venture, constitution)
on rules that apply equally to both sides, and an agreement that
whatever results from the interaction, both sides will accept
no matter how diverse the end result (civil society, meritocracy).
Rationality and “rational choice theory” assume that actors will
work to maximize their own advantage, with minimal concern for
how it might help someone else even more.
NEGATIVE-SUM GAMES are games in
which both sides lose. This represents the height of irrationality
to positive-sum players, but it proves a surprisingly durable
choice of game-players. The self-destructive element in conjunction
with aggression often derives from losing a hard zero-sum game
and not accepting an offer to switch to positive-sum. As the joke
runs, a genie offers a peasant one wish, but whatever he chooses
his neighbor will get double. “Poke out one of my eyes,” the peasant
responds.
THE EMOTIONS AND LOGIC OF ZERO-SUM:
I win, you lose; or, you win, I lose. In modern society, these
interactions get played out in sports. When played out in economic
life, however, zero-sum assumes a fixed set of resources (no economic
growth). Therefore, whatever has worked to the advantage of the
other has diminished the self. In its harshest forms, zero-sum
holds that not only does one person win and the other lose, but
in order for one to win, the other must lose. Zero-sum emotions
include:
- Schadenfreude -- your misfortune
brings me gladness;
- envy -- your success diminishes
me;
- triumphalism -- I'm bigger because
you are smaller; and
- resentment -- as long as you
have more success than me, I despise you, if necessary in secret.
In order to understand this mentality, we have to put aside cognitive
egocentrism. We are raised in a culture that places heavy
emphasis on positive-sum relations, or on the notion of mutually
beneficial win-win. We consider positive-sum so obviously
appropriate that it is virtually synonymous with rationality.
When our economists assume rationality as their axiomatic understanding
of individual decision-making, they reflect this widespread cultural
assumption that, at least formally, dates back to Adam
Smith. And not surprisingly, the mentality of zero-sum – one
wins, one loses – strikes us, as self-destructive.
Let us consider the nature and logic of zero-sum interactions,
especially in terms of the emotional pay-offs. The basic rule
of human interaction in many honor-shame cultures holds that honor
is a limited commodity, that one person’s honor means the loss
of honor of another. Politically this leads to what Eli
Sagan has termed the “dominating imperative”: rule or be ruled.
If I don’t rule over you, you will rule over me. I must therefore
try to dominate you lest you dominate me. If you win, I lose;
in order for me to win, you must lose.
This attitude justifies what Mao used to call “pre-emptive retaliation
strikes.” They happen all the time, from international relations
to familial ones. The classic expression of this attitude comes
in two forms: 1) the more basic “honor-shame” culture of the tribal
warrior, where honor comes from dominion (that is, the Germanic
and Celtic subterranean levels of European culture), and 2) the
“civilized empires” in which a certain degree of restraint in
the exercise of immediate dominion opened up both a space for
an expanding “middle class”, largely urban, and for a much wider
range of conquest and dominion for a small elite. As the Romans
liked to tell themselves, the first Romans quickly understood
that they could either be masters or slaves, so they chose to
be masters, and did it so well that they conquered the world.
Rome is the poster boy for libido dominandi (the lust to dominate).
Roman imperialism illustrates the accuracy of the Athenian
remark to the Melians ca. 416 BCE that it had been a law long
before their time and would be long after, “that those who can
do what they will and those who can’t suffer what they must.”
This statement helps us understand the emotional and strategic
logic of zero-sum in what seemed like a negative-sum choice in
the genie-peasant joke cited above: “Poke out both my eyes.” If
this were a chess move (i.e. a zero-sum game) rather than a joke,
you’d put two exclamation points after it. In one deft move, this
man has turned around a painful dilemma into a spectacular “win”
for himself. The peasant’s dilemma was that anything that benefited
him, made his neighbor twice as well off: a thousand head of cattle
for him meant two thousand for his neighbor. In the world of the
dominating imperative, one assumes that if one’s neighbor is twice
as wealthy as oneself, that neighbor will use his superiority
to try to control you. Our peasant resolves the dilemma with a
dramatic queen sacrifice: “in the kingdom of the blind, the one-eyed
is king.” He has bought his dominion at the price of his self-mutilation.
THE LOGIC AND EMOTIONS OF POSITIVE-SUM:
The logic of positive-sum seems clear to people brought up in
civil society. Compromise is the essence of democracy; going
for hard zero-sum blights growth and mutual prosperity. But
the emotions of zero-sum can be quite demanding. In order to neutralize
Schadenfreude, especially in a modern society where individuals’
conditions change rapidly, one has to learn to tolerate, even
take pleasure in other people’s success. To accept defeat without
scape-goating, cheating, or using force to redress the imbalance
requires a commitment to fair-play and self-criticism. This generous
attitude towards others and modesty towards oneself are not easy
and natural emotions. They must be fostered. Both civil society
and demotic millennialism nurture these emotions, and great men
like the Englishman William Blake can “root”
for the Americans in their desire to be free of his own nation’s
imperialism.
The emotional dimensions that determine these two worlds of social
interaction also substantiate the emotional attachments some of
us have either to PCP (positive-sum desires) or the HSJP (zero-sum
desires). Our ironic dilemma is that the more those who favor
positive-sum pursue PCP, the more they contribute to the zero-sum
behavior of demopaths and the hard-zero-sum players for whom they
cover. Without understanding the interplay between the logic and
emotions of zero- and positive-sum strategies, we will have difficulty
figuring a way out of the current dilemma of the thrash of cultures.
SEE ALSO:
PC Paradigm
Jihad Paradigm